loadingmate.blogg.se

Fallout 4 hydroponics mod
Fallout 4 hydroponics mod










fallout 4 hydroponics mod

Vault Hydroponics no longer has a level 4.You know, I really love the Powered Power armour mod, it makes power armour that much rarer, if you hit the armour anywhere below the head far to much that armour has a large chance of being damaged or broken when the person using power Armour is dead, hit them in the head and the armour itself MIGHT be salvageable, and given I'm using TTW that's a blessing with all this Enclave power armour around, Fallout 3 just made power armour such an easy commodity to acquire, it just makes things unfair.Īnd it makes me feel less overpowered right off the bat, and gives me that much more of a good feeling when I finally manage to pull together enough parts to rebuild my own set of power armour. The placement helper now automatically selects the Gear Door building plan. The ASAM Sensor has been moved to the front-left corner of the plot. The entire plot has been flipped and is no longer facing backwards, so now the back of the plot is the back of the door. To power a vault wall power grid snap a Vault Power Grid Relay to it, or place a normal Vault Power Conduit and connect it to a Municipal Power Grid Pylon/Switchbox. To connect Cool Fusion to the power grid place a Vault Power Relay (or Municipal Power Grid Pylon/Switchbox) anywhere in the settlement and connect it to your power grid. Plot is no longer direct select only and can be selected at random from the Power Plant class options. This acts just like a Municipal Power Grid Pylon/Switchbox, but snaps vault walls to provide municipal power through the vault wall power grid. Added a Vault Power Grid Relay to SS2's Power menu. Expandable Restroom is now a Relaxation Recreation Plot Expandable Classroom is now an Intelligence Training Recreation Plot Power Gym is now an Endurance Training Recreation Plot Vault Hydroponics is now an Advanced Farm Agriculture Plot

fallout 4 hydroponics mod fallout 4 hydroponics mod

Vault Holding Cell is now an Advanced Defense Martial Plot Holding Cell is now a Basic Defense Martial Plot Gear Door is now an Advanced Defense Martial Plot Vault-Tec Pump is now an Advanced Water Plant Municipal Plot Cool Fusion is now an Advanced Power Plant Municipal Plot Most non-residential plots have been reclassified to fit SS2's new classifications and have had their produced resources/stats standardized. Settlement Menu Manager is no longer required as Workshop Framework handles menu injection now. The auto-open/close options for sliding vault doors have been removed as Workshop Framework's door settings already has them covered.












Fallout 4 hydroponics mod